![]() ![]() It was inevitable they were going to go for the kids at some point, but it doesn’t make it any easier to watch it happen.Ĭian: You’re right Noel, I found the whole sequence with Duck and Katjaa out in the woods….hard to stomach. Noel: While I do agree with Ger in that it was given a little bit too much focus which certainly did lessen the shock and impact of it, I still think Duck’s death was the hardest to watch happen. In this one, the developers even spend some time teasing a relationship between Lee and Carley (especially with that music kicking in each time he goes up the motel stairs to talk to her), but in retrospect it’s kind of clear they’re just setting up her doom. Of course it’s amplified by the responsibility Lee/the player feels for Carley, having chosen to save her back in the first episode. I can’t think of any parallels in the TV show off the top of my head. (Sophia’s fate in the TV show is similar, but cleverly delays confirmation of her zombification, a move which increases tension early on and makes the climax sharper and more compact.)Ĭarley’s almost random death at Lilly’s hands is much more shocking. I didn’t find Duck’s fate all that affecting either – “one of the group is bitten” is hardly a shocking development for a work of apocalyptic zombie fiction, and the amount of time dedicated to the subplot robbed it of much of its final impact. The stakes can’t really be high – it’s too early in the episode. The woman Lee and Kenny see fleeing from the zombies at the beginning is little more than an extra, just another token in the latest of a string of moral dilemmas. Or the scene where Lee takes the soon to be zombified Duck out into the woods to shoot him? (“No parent should have to do something like this.”) ![]() Kenny and Katjaa’s reaction to Duck’s slow decline? Lilly point blank shooting Carley in the middle of a paranoid rant? Leaving the woman chased by the horde to die? (And that’s even considering that the last episode involved a guy having his legs chopped off and cooked as dinner.) In an episode full of hard-hitting moments, which hit you the hardest? So this is a section of the game that is bleak with a capital “b”. I’ll just have to either hope one of the drivers got dragged out of the cab by the undead with the keys still in the ignition, or maybe use the time between now and a hypothetical zombie outbreak to study up on hotwiring techniques… A big heavy cab, high enough off the ground to stop any creepy-crawlies breaking the window to grab me, and a nice big storage trailer that can double as a living quarters/ supply store. ![]() There are quite a few factories/logistics centres on the outskirts of the town I live (thanks, Industrialised East Germany!) so I shouldn’t have much trouble tracking down a working shipping lorry. (We are assuming they can’t swim, right?)Ĭian: As long as zombies can’t float you’d be grand! After that it’s a simple matter of learning to fish. ![]() Ger: Well, I’ve always wondered what would happen if I detached that plastic pontoon near the UL boathouse and tried to float down the Shannon on it. Not saying there wouldn’t be zombies down there, but it’s worth a shot! If we’re going more original and desperate, I guess you could do worse than finding the nearest manhole cover and slipping into the sewers. Not the most original option, but goddam I love that car. Noel: Back into the end of the world we go eh? Assuming I could get to it safely and she was topped off, my car. What’s your go-to method of zombie apocalypse transportation? Today’s question: You’re home base is over-run by zombies or some unfriendly neighbours, and you’ve gotta slip off quickly. Tensions brew between Kenny and Lilly over leadership, while suspicions grow that there may be a traitor in the group. Harried by the bandits from last episode, our poor group of survivors are driven out of their motel base and out onto the open road. Hi there, I’m Cian, he’s Noel, that’s Ger, and this is our group playthrough of Telltale Studio’s zombie adventure game, The Walking Dead. ![]()
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